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Global Conflict Blue
Global Conflict Blue (gcblue) is a real-time 3D naval and air warfare simulation game similar to Fleet Command and Harpoon. The latest version of the game, GCB2, started in January 2007 as a port of GCB using the Truevison3D graphics engine. Continuing work has advanced game capabilities, leveraging the TV3D engine to provide high quality graphics while allowing game development to focus on game play.
Features
- Global map - The entire surface of the earth is available for play including global bathymetry data for ocean depth
- Real-time modeling - Flight dynamics, guidance, and sensor models are incorporated real-time for a high level of realism and fluid game play.
- 3D graphics - Watch the battle unfold with a real time 3D view
- Flexible time-scaling - Player-controlled time acceleration is supported to keep the game pace at an exciting level.
- Customization - AI scripts, menus, platform database, 3D models, and symbology in an open format for customization by the user.
- Large-scale design - Capability to handle 1000+ units to support complex engagements.
- Multiplayer mode - Server based multiplayer mode
- More - Much more to come!
Screenshots
Download Latest Beta Release
For information on the latest beta release see http://www.gcblue.com/phpBB3/viewtopic.php?t=348
Forum
Come and discuss in the Forum
GCBlue Developer Reference (Legacy Version)
- Legacy version 0.8 project page at Sourceforge
- Python and scripting
- Game database
- 3D Engine
- Writing a scenario
- Creating platforms
- External links

