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Global Conflict Blue 2

The next version of the game: GCB2

Global Conflict Blue (GCB)

is a real-time 3D naval and air warfare simulation game similar to Fleet Command and Harpoon. The goal is a scalable single player and multiplayer game that can handle scenarios ranging from simple engagements playable in 30 minutes to massive campaigns contested over weeks.

Features:

  • Global map - The entire surface of the earth is available for play.
  • Real-time modeling - Flight dynamics, guidance, and sensor models are incorporated real-time to provide a high level of realism and fluid game play.
  • 3D graphics - Watch the battle unfold with a real time 3D view
  • Flexible time-scaling - Player-controlled time acceleration is supported to keep the game pace at an exciting level.
  • Customization - AI behavior, menus, platform database, and symbology can all be customized by the user through text files. The sqlite database is editable with freely available database tools.
  • Large-scale design - Capability to handle 1000+ units to support complex engagements.
  • Cross-platform support - Support for both Windows and Linux platforms (ongoing)
  • Multiplayer mode - Choose your side. Build your military, forge alliances, and prepare for battle.

Download

GCB 0.8.4 (August 12, 2007) is available for download

Download section for all the different files.


GCB 0.8.4 build history:

- Improved ntds symbology (thanks ryan) and more airbase automation

- Aircraft can now be double clicked to queue for launch

- Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status

- AIM-9's should now work

- Multiplayer updates

- Scroll bars for chat and info windows

- Ryan's Tico

- Fuel consumption penalty at higher speeds for ships

- Some lighting adjustments

- Database restructured to break out generics table into separate tables. Also added new fields for some new features. Ported old database but needs testing!

- Added takeoff weight limit. AI fixes to pick better loadouts need work.

- New sonar detection and IR signature params

- Added thermocline to sonar detection

- Fixed bombing bug that caused game to not recognize bombs correctly (Raven)

- G-limit for turns now works for aircraft

- Replaced induced drag model for jets with model using IAS cruise speed

- Fixed visual detection to correctly perform ID at close ranges (SSN21)

- Added Ryan's AIM-9 and GulfKnight A-7 models

- Modified time display to show zulu and local times

- Tweaked sky again. Need to upgrade with csp's latest or osgEphemeris

- Fixed carrier landing bug (Raven)

- New database option to support loading only records needed for scenario (disabled by default, edit xml/options.xml to enable)

- Added ? and * wildcard character support for launcher item names. E.g. AIM-9* would allow any AIM-9 variant. Not sure how useful this will be, but it is helpful for test.

- Flight ops gui updated to handle larger numbers of aircraft (21-80) on CV or airbase. Previously the window used to overflow with lots of useless boxes.

- Added paging feature to stores gui to allow more than 16 items to be used.

- Added night penalty to visual detection

- Fixes for helo dipping sonar (thanks to imagecontrol for pointing out)

- Many multiplayer stability improvements

- Added carrier group multiplayer scenario

- Added Guido's Nimitz CVN model

- New submodel support for 3d xml file. You can now load multiple mesh files using a line like Code:

<Submodel File="688.ive" X="0" Y="0" Z="20.0" Roll="30" Pitch="0" Yaw="90"/> which would place a rotated 688 model on top of the main model

- New ray tracing sonar propagation model for realistic layer, shadowing, convergence zones, and all that good stuff. It doesn't have an interface to set SVP and reflection losses in scenario file yet. Can be switched on/off dynamically in options screen.

- Better ambient noise calculation for sonar. Scenario command to set sea state still needs to be added.

- CAP station displayed on map and can be dragged to reposition or deleted to cancel mission

- Start of strike/attack mission added to auto missions.

- Attempted to fix bug that caused crash when invalid script command issued to missile

- Added Mnfe's group menu scripts

- Double click in unit summary window (upper left) now acts same as double clicking in map

- Added new database fields for country, initial year, final year, designation

- Buffer overrun bug fix. Units with long descriptions used to crash or corrupt the game when viewed in the database viewer.

- Added a check for 32 bit color. Game reverts to software rendering with 16 bit color

- Fixed circling aircraft bug (happened after restarting scenario)

- Improved aircraft crash avoidance

- Updated aircraft climb rate to now use database climb rate value

- Fixed bug in fire control sensor detection (caused flickering launcher light)

Screenshots

Forum

Come and discuss in the Forum

GCBlue User Reference

GCB Developer Reference

Development Tasks

Links

Contributing to GCBlue Wiki

Documenting GCBlue is an ongoing task that needs to continue as the project itself matures. If you can help, please dive right in! Checkout the Discuss this page link for discussion on the direction the documentation is taking. There's heaps to do, so all assistance is most welcome.

For guidance on look & feel we're loosely adhering to the Wikipedia Manual of Style since the underlying software is WikiMedia.

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